Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.0a1
2019.3.0f3
2020.1
Issue ID
1205210
Regression
Yes
[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 pre-installed
How to reproduce:
1. Create a new project
2. Try making IL2CPP/WebGL build
3. Inspect the errors in the console
Expected results: Build is completed successfully
Actual results: Build fails with error: "Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies."
Reproducible with: 2019.3.0a1, 2019.3.0f6, 2020.1.20a1
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1
Notes:
1. Installing .NET 4.7.2 framework fixes the issue: https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net472-web-installer
2. When building for WebGL, errors might say that "UnityLinker.exe did not run properly!"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a2
Modified the Windows installer to ensure a minimum of .Net 4.8 (May 2019 update) is installed on the system instead of 4.5.
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b2