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Shader Graph Blackboard categories are shown in the Inspector even when ...
Reproduction steps:1. Open the attached “IN-48414_Shader Graph Blackboard unexposed properties.zip” project2. Select the “ShadowMate... Read more
Decal is not visible when the Overlay Camera Culling Mask Layer is set t...
How to reproduce:1. Open the attached “Bug Reporting.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected re... Read more
"UnityException: Could not find the requested Platform Texture Settings"...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select “Assets/Tex/leather.png” Texture3. Observe ... Read more
[ParticleSystem] Texture Sheet Animation's cycleCount data types are dif...
Reproduction steps:1. Open the attached project “ParticleTest”2. Open the Scene “SampleScene”3. In the Hierarchy select the “Particl... Read more
Light is not rendered when SSAO is enabled and Rendering path is set to ...
How to reproduce:1. Open the “URP14_test3(2).zip“2. Enter the “_SSAO_bug_deferred“ scene3. Observe the Scene view Expected result: R... Read more
Scene view turns bright grey when typing in the Hierarchy search field
How to reproduce:1. Open the attached “Unity3D Tester.zip“ project2. Open the “SampleScene“ Scene3. Open the Scene view4. Type anyth... Read more
Non-ASCII characters are displayed incorrectly in the loading splash screen
Reproduction steps:1. Create a new project and name it with any non-ASCII characters (for example, 这核里吗)2. Open the project Expected... Read more
Auto-Mapping fails for Humanoid Avatar when FBX file has Skinned Mesh
Reproduction steps:1. Open the attached “ASDQWER” project2. Select the “Assets/withSkinnedMesh.fbx” Asset3. In the Inspector Window,... Read more
[Android] Regex in CheckPlayLibraryAdded Incorrectly Identifies Play Cor...
Reproduction: In attached project, under Edit -> Project Settings -> Player -> Publishing Settings, enable the "{}Custom Ma... Read more
Label's Mesh is not removed when using the RemoveFromHierarchy() method
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Inside the Game View, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject