Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.5f1
Issue ID
UUM-44742
Regression
Yes
Label's Mesh is not removed when using the RemoveFromHierarchy() method
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Inside the Game View, in the top left corner, select the “Simulator” drop-down and select “Game”
4. Enter the Play Mode
5. Press the “Replace Label!” Button twice
6. Observe the Console Window
Expected result: “Mesh Count=17” message is logged twice
Actual result: “Mesh Count=17” and “Mesh Count=18” messages are logged
Reproducible with: 2022.2.0a9, 2022.3.5f1, 2023.1.0a19
Not reproducible with: 2021.3.28f1, 2022.2.0a8, 2023.2.0b1
Fixed in: 2023.1.0a20
Reproducible on: Intel MacOS 13.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-46520