Search Issue Tracker

In Progress

Under Consideration for 2021.3.X, 2022.3.X

Votes

0

Found in

2021.3.29f1

2022.3.6f1

2023.1.7f1

2023.2.0b3

2023.3.0a3

6000.0.0b11

Issue ID

UUM-44743

Regression

No

Auto-Mapping fails for Humanoid Avatar when FBX file has Skinned Mesh

--

-

Reproduction steps:
1. Open the attached “ASDQWER” project
2. Select the “Assets/withSkinnedMesh.fbx” Asset
3. In the Inspector Window, select the “Rig” Button
4. In the “Rig” tab, select “Animation Type > Humanoid” and press the “Apply” Button

Expected result: The Avatar is successfully Auto-Mapped
Actual result: “Error(s) found while importing rig in this animation file. Open “Import Messages” foldout for more details” error is displayed in the Inspector Window and the Avatar is not fully Auto-Mapped

Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

Reproducible on: Intel macOS 13.5

Note: The situation is not reproducible when following the reproduction steps on the “withoutSkinnedMesh.fbx” Asset

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.