Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
2023.3.0a3
6000.0.0b11
Issue ID
UUM-44743
Regression
No
Auto-Mapping fails for Humanoid Avatar when FBX file has Skinned Mesh
Reproduction steps:
1. Open the attached “ASDQWER” project
2. Select the “Assets/withSkinnedMesh.fbx” Asset
3. In the Inspector Window, select the “Rig” Button
4. In the “Rig” tab, select “Animation Type > Humanoid” and press the “Apply” Button
Expected result: The Avatar is successfully Auto-Mapped
Actual result: “Error(s) found while importing rig in this animation file. Open “Import Messages” foldout for more details” error is displayed in the Inspector Window and the Avatar is not fully Auto-Mapped
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproducible on: Intel macOS 13.5
Note: The situation is not reproducible when following the reproduction steps on the “withoutSkinnedMesh.fbx” Asset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment