Search Issue Tracker
In Play Mode, an extra Sync Call is made every frame when a GameObject h...
How to reproduce: # Open the “Repro.zip“ project # Open the “New Scene“ # Select the “Physics (2D)“ performance counter # Ente... Read more
[Windows] Alpha0 is not registered when combined with certain other keys
Reproduction steps: 1. Open the attached project "1413670.zip" 2. Enter Play mode 3. Press LeftControl + RightShift + Alpha0 Expect... Read more
[Linux] AutoLocale: current locale expects 'C' but got error is thrown w...
*Steps to reproduce:* 1. Create a new URP 3D template project 2. Open the Console window *Actual results:* AutoLocale: curr... Read more
MRTK controls don't work when used in build
Reproduction steps: 1. Open the user's attached project 2. Enter Play Mode and move sideways with "A" and "D" keys. 3. Navigate to ... Read more
MissingReferenceException is thrown by Advertisement when trying to play...
Steps to reproduce: 1. Open the user’s project 2. Enter Play mode 3. Press the “Play” button and hit an obstacle (control the Circle... Read more
Terrain's grass is rendered with a different shader than in the Editor ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Build and run (File > Build And Run) 3. Observe the Player Expected ... Read more
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce: # Open the “PlayerLoop.zip” project # Open the “Scene“ # Run the Game in the Editor # Observe the Editor # ... Read more
"Screen position out of view frustum (screen pos inf, inf, 0.000000) (Ca...
How to reproduce: 1. Open the attached project "Bugs.zip" 2. Enter Play Mode Expected results: No errors are thrown in the Cons... Read more
Coverage API returns relative paths for package source files
Steps to reproduce: # Open attached project "coverage_api_relative_paths.zip" # In top menu, click Repro/RunCoverage # Check c... Read more
Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:...
How to reproduce: 1. Open the “IN_72216” project 2. Open the “Play Asset Delivery Assets” and make sure the “Include in Build” is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11