Search Issue Tracker
Duplicate
Votes
1
Found in
2023.2.16f1
6000.0.0b13
7000.0.0a1
Issue ID
UUM-68180
Regression
No
Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
How to reproduce:
1. Open the “IN_72216” project
2. Open the “Play Asset Delivery Assets” and make sure the “Include in Build” is disabled
3. Open Window → Asset Managament → Addresables → Groups
4. Build the Addressables: Build → New Build → Play Asset Delivery
Expected result: Addresables built successfully without any errors
Actual result: Error thrown “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” and Addressables build failed
Reproducible with: 2023.2.16f1, 6000.0.0b13
Coudln’t test with: 2021.3.36f1, 2022.3.22f1 (no Addressables For Android package and getting error in the Console when trying to select “Build” button)
Reproducible on: Windows 10 Pro
Not reproducible on: No other environment tested
Notes:
- Not reproducible if “Include in Build” is enabled in the “Play Asset Delivery Assets”
- This project uses Addressable For Android package
- Tested with Addresable For Android 1.0.0, 1.0.1 and 1.0.2 versions
-
Resolution Note:
This problem is fixed in com.unity.addressables.android 1.0.4
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77003
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #UUM-77003