Search Issue Tracker
[VFX Graph] Everything option is not getting selected in Rendering Layer...
"Nothing" option is getting selected instead of "Everything" in Rendering Layer Mask. Steps to repro:1. Create a new HDRP project.2.... Read more
[VFX Graph] Locked assets are getting editable in default VFX graph when...
Property can be created and drag in VFX editor even if the default VFX asset is Locked. Steps to repro:1. Create a new HDRP project.... Read more
[VFX] Mesh Stripping doesn't test VisualEffect
If a Mesh is referenced only within the VisualEffectGraph, the stripping option could remove needed channel. Read more
[VFX] [HDRP] Undo does not operate correctly in VFX graph
Versions tested: 2020.1.0b16.4138 + 8.x.x./release (32749aa at the moment of checking)Reproduces both on Windows and MacOS Steps to ... Read more
[UX] The node window does not disappear when focus is lost.
Repro steps:1. Open the VFX Window2. Press space to open the node menu3. Click away4. Observe the node window does not close. Expect... Read more
[VFX] Event attributes having names in lower case get clipped
Event attributes having names in lower case get clipped. Refer the attached screenshot Steps to reproduce:1. Create a new project2. ... Read more
[VFX] Objects are created with the same name in the hierarchy
All newly created VFX GameObjects share the exacts same name in the Hierarchy, Refer to the attached video Note: When creating a dup... Read more
[VFX][Improved Prefab] Blue highlight is missing from "Initial Event Nam...
Blue highlight is missing from "Initial Event Name" checkbox is selected in the Prefab Steps to Repro:1. Create a new Project2. Inst... Read more
[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps:1. Create a ShaderGraph shader (any)2. Expose a Texture2DArray and a Cubemap property3. Save the shader4. Open a VFX ass... Read more
[HDRP] [VFX] Shader errors are thrown in the Console when compiling a cu...
How to reproduce:1. Open the project from the attached file "1259511.zip"2. From Assets/Effects/Flare open the "FlareSmoke" VFX file... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default