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Collab - Crash on Publish/Revert/Rollback/Update operations
This is an unrecoverable, 100% on first commit Collab crash. It happens when the user is on a poor network while fetching the JSON c... Read more
[OSX] If one plays scene and then quits editor after AssetStore tab was ...
How to reproduce:1. Create a new project2. Save the scene3. Open AssetStore window4. While it is loading play the scene5. Quit Unity... Read more
[Installer] [Facebook] "Facebook Gameroom" tickbox in download assistant...
To reproduce:1) Launch Download Assistant2) Go to a step like in screenshot - https://puu.sh/uLl2Y/d80bede66f.png3) Try unticking Fa... Read more
SetBool function is not called when the object is set to inactive
When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more
[Daydream | Editor] Daydream settings Icon labels are incorrect
Daydream Daydream settings Icon labels are incorrect 2. How we can reproduce it using the example you attachedRequires editor with a... Read more
[Anim] name change to parameter gives error at runtime
changing the name of an assigned parameter, then generates an error at runtime... "BlendTree "Blend Tree" in state "viz" in Controll... Read more
[GoogleVR]Starting play mode crashes editor
Steps to reproduce:1. Open attached project2. Open "tunnel-nate" scene3. Press play-Crash Note: If the editor didn't crash, exit pla... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
On Windows, changing the system monitor resolution causes a player in wi...
When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce:... Read more
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow--works when loading asm build -repro:--get... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes