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0
votes
Fixed

Collab - Crash on Publish/Revert/Rollback/Update operations

Collab

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Mar 16, 2017

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Version/s: 5.6.0f2

This is an unrecoverable, 100% on first commit Collab crash. It happens when the user is on a poor network while fetching the JSON c... Read more

0
votes
Fixed

[OSX] If one plays scene and then quits editor after AssetStore tab was ...

Scripting

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Mar 16, 2017

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Version/s: 2017.1.0a4

How to reproduce:1. Create a new project2. Save the scene3. Open AssetStore window4. While it is loading play the scene5. Quit Unity... Read more

0
votes
Fixed

[Installer] [Facebook] "Facebook Gameroom" tickbox in download assistant...

Installer

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Mar 16, 2017

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Version/s: 2017.1.0a3

To reproduce:1) Launch Download Assistant2) Go to a step like in screenshot - https://puu.sh/uLl2Y/d80bede66f.png3) Try unticking Fa... Read more

0
votes
Fixed

SetBool function is not called when the object is set to inactive

Animation

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Mar 16, 2017

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Version/s: 5.5.2f1

When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more

0
votes
Fixed

[Daydream | Editor] Daydream settings Icon labels are incorrect

VR

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Mar 15, 2017

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Version/s: 5.6.0f2

Daydream Daydream settings Icon labels are incorrect 2. How we can reproduce it using the example you attachedRequires editor with a... Read more

0
votes
Fixed

[Anim] name change to parameter gives error at runtime

Animation

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Mar 15, 2017

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Version/s:

changing the name of an assigned parameter, then generates an error at runtime... "BlendTree "Blend Tree" in state "viz" in Controll... Read more

1
votes
Fixed

[GoogleVR]Starting play mode crashes editor

VR

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Mar 15, 2017

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Version/s: 5.6.0b11

Steps to reproduce:1. Open attached project2. Open "tunnel-nate" scene3. Press play-Crash Note: If the editor didn't crash, exit pla... Read more

0
votes
Fixed

[5.6] Light color alpha does not pass into the shaders

Graphics - General

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Mar 15, 2017

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Version/s: 5.6.0f1

The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more

0
votes
Fixed

On Windows, changing the system monitor resolution causes a player in wi...

Windows Standalone

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Mar 15, 2017

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Version/s: 5.5.2f1

When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce:... Read more

15
votes
Fixed

WASM runtime error: integer overflow/unrepresentable

WebGL

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Mar 15, 2017

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Version/s: 5.6.0f1

-e: when running attached scene in WASM it will fail with an error about integer overflow--works when loading asm build -repro:--get... Read more

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