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[Android] Skybox material shader transitions between colours are not smo...
How to reproduce:1. Open the "IN_47769" project2. In the Build Settings from the "Run Device" drop-down select the connected device3... Read more
ARC playback timing is not working with Mixer pitch
The playback of an audio source using ARC stops when using a mixer output with pitch above 100%. The timing is also not taken into a... Read more
Different results in Search Field in Console and Project window when pre...
How to reproduce:1. Create a new project2. Focus the Search Field in the Project or Console window3.1. Insert any text, unfocus wind... Read more
Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback...
Reproduction steps:1. Open the “NaNVectorNotify_Stripped” project2. Choose the Window menu > NaN Test3. Click “Set to NaN” and ob... Read more
[URP] Deferred Rendering layers sometimes do not contain information in ...
When enabling rendering layers in deferred, it seems the values are not written into the Gbuffer. If you add the Decal Renderer Feat... Read more
Rendering artifacts using Custom Render Texture shader on Sphere Game Ob...
To reproduce:1. Create a new 3D URP template project2. Use either Metal, DX11 or DX123. Create a sphere game object in the Hierarchy... Read more
Discrepancy between the Render Texture and the actual render when using ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/DemoScene.unity” Scene3. In the Hierarchy Window select ... Read more
[Android] The screen flickers when cloning more than 50 GameObjects
Steps to reproduce:1. Open the attached “lookdev_v2” project2. Build And Run the project on the device3. Observe the screen and wait... Read more
The Player freezes when relaunching a build after it has been running fo...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/Startup.unity” Scene3. Build and run the Player (... Read more
NullReferenceException when selecting a Texture2DArray
There are two ways to trigger a NullReferenceException with Texture2DArray: Opening a scene that uses a Texture2DArray. Find the Dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject