Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a4
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.6f1
2023.2.0b2
2023.3.0a1
Issue ID
UUM-43504
Regression
No
Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback when used with float.NaN
Reproduction steps:
1. Open the “NaNVectorNotify_Stripped” project
2. Choose the Window menu > NaN Test
3. Click “Set to NaN” and observe the Console
Expected result: RegisterValueChangedCallback is not fired because SetValueWithoutNotify is used
Actual result: “RegisterValueChangedCallback…” was logged
Reproduced in: 2021.3.0f1, 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Reproduced using: macOS 13.4.1 (c) (Intel), Linux 5.15.0 Ubuntu 22.04.2 (by reporter)
Notes:
1. Not reproduced with an individual FloatField
2. Could not test in runtime because Vector3Field is specific to the Unity Editor UIElements system
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Resolution Note (fix version 2023.2):
Fixed UUM-43504 @laila-chammaa:
UI Toolkit: Fixed Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback