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In Progress
Under Consideration for 2022.3.X
Won't Fix in 2023.2.X
Fixed in 6000.0.0b14
Votes
7
Found in
2022.3.4f1
2023.2.15f1
6000.0.0b12
Issue ID
UUM-43568
Regression
No
Discrepancy between the Render Texture and the actual render when using the Camera.Render method and the Light Probe System is set to Light Probe Groups
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/DemoScene.unity” Scene
3. In the Hierarchy Window select “DemoCamera” GameObject
4. In the Inspector Window, observe the “DemoCamera” preview
5. In the Game View, observe the “Sphere” GameObject
Expected result: “Sphere” GameObject has the same lightning in both instances
Actual result: In the “DemoCamera” preview, “Sphere” GameObject has darker lightning
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.4f1
Could not test with: 2023.2.0a23 (multiple Compute Shader errors in Assets/RenderCamera.cs Script)
Reproducible on: Intel macOS 13.4
Note: For the reproduction to occur these settings must be toggled:
* Under “DemoCamera” GameObject’s “Render Camera (Script)” Component, “Render Camera Manually”
* Project settings > HDRP > Lightning > Light Probe Lightning > Light Probe System > Light Probe Groups
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Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.