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Under Consideration for 2022.3.X

Fixed in 6000.0.0b14



Found in




Issue ID




Discrepancy between the Render Texture and the actual render when using the Camera.Render method and the Light Probe System is set to Light Probe Groups



Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/DemoScene.unity” Scene
3. In the Hierarchy Window select “DemoCamera” GameObject
4. In the Inspector Window, observe the “DemoCamera” preview
5. In the Game View, observe the “Sphere” GameObject

Expected result: “Sphere” GameObject has the same lightning in both instances
Actual result: In the “DemoCamera” preview, “Sphere” GameObject has darker lightning

Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.4f1
Could not test with: 2023.2.0a23 (multiple Compute Shader errors in Assets/RenderCamera.cs Script)

Reproducible on: Intel macOS 13.4

Note: For the reproduction to occur these settings must be toggled:

* Under “DemoCamera” GameObject’s “Render Camera (Script)” Component, “Render Camera Manually”
* Project settings > HDRP > Lightning > Light Probe Lightning > Light Probe System > Light Probe Groups

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