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[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArr...
Reproduction steps:1. Import "The Blacksmith: Characters" package from the Asset Store2. Set "Volund" scene as the Main Scene3. "Exp... Read more
[Windows] NullReferenceException errors are thrown when any other window...
NullReferenceException errors are thrown when any other window is docked in the position of the Package Manager window. Steps to rep... Read more
Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce:1. Create a new project2. File -> Build Settings...3. Choose WebGL as the build target platform4. Press "Build... Read more
Project Settings: VFX tab help button is pointing to the wrong page
How to reproduce:1. Create a new project2. Open Project Settings window (Edit->Project Settings...)3. Open VFX tab4. In the VFX t... Read more
Override window displays "No Overrides" with "Apply and Revert" options ...
When a component is removed from instance and then the same component is removed from the prefab as well, the override window displa... Read more
Imported Object's Settings properties are not saved in the Inspector Deb...
How to reproduce:1. Open the attached '1197056-imported-object-settings.zip' project2. Select the 'Mario' image in Project Browser3.... Read more
[Improved Prefab] Override indicator (blue line) is misaligned for Size ...
Override indicator (blue line) is misaligned for Size field of Line Renderer. Refer the attached screenshot Steps to reproduce:1) Cr... Read more
Particle System Shape Module fails to enable Mesh r/w on build when the ...
How to reproduce:1. Open scene 'Main' from the attached project2. In Hierarchy delete "WizardHat"3. Save scene (Ctrl+S)4. Drag "Wiza... Read more
[IL2CPP] Application crashes when accessing structure property by delegate
To reproduce:1. Open attached project2. Make sure backend is set to IL2CPP3. Build and run the project4. Press the "ClickMe" button ... Read more
Rigidbody's Collision Detection is not changed to Continuous when changi...
When enabling the Is Kinematic option in the Rigidbody's Component it changes the Collision Detection to Continuous Speculative. Cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject