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PlayerSettings.SetScriptingDefineSymbols doesn't set symbols when buildT...
How to reproduce:1. Open the user-submitted project2. Open the Build Settings window and change the Platform to 'Windows, Mac, Linux... Read more
Editor crashes when Ray Tracing Shaders are not compiled properly
Reproduction steps: Open the attached project (“Crash_Shaders.zip“) Open Assets/Scenes/DxrSampleScene2 Enter Play Mode Expected resu... Read more
[Linux] PointerDeviceState.ReleaseButton Assert Fails
How to reproduce: Create and open a new project Drag the attached “Audio.mp3“ file 5 times from the file manager to the Editor’s Pro... Read more
A memory leak happens when a project has corrupted .meta files.
Reproduction steps:1. Open the attached project with argument “-diag-temp-memory-leak-validation”2. Inspect the Console window Expec... Read more
EnumField throws “NullReferenceException” error when the Enum doesn't ha...
How to reproduce:1. Open the user’s attached project2. Select the “Test” GameObject3. Observe the Console window Expected result: No... Read more
[M1] Cinemachine Group Composer has different behavior when the Editor i...
Reproduction steps: Open the attached project Observe the “Main Camera” GameObject’s position in the Game View or the Scene View Sel... Read more
[Frame Debugger][Mobile] Constantly refreshes when making a UI update fo...
Reproduction steps:1. Open the attached Unity project "FrameDebuggerIssue.zip"2. Navigate to Assets > Scenes folder and open "Tes... Read more
Visual Effects Graph Asset's Shaders are not imported when launching Unity
Reproduction steps:1. Import the attached VfxG_TowerLevelUp.vfx2. Observe the Visual Effects Graph Asset "VfxG_TowerLevelUp.vfx" in ... Read more
[Quick Search] Object Selector doesn't suggest Script Components that co...
How to reproduce:1. Open the attached “case IN-7005” project2. Open the “Test” Scene3. Select the “User” GameObject in the Hierarchy... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when using HDR enab...
Reproduction steps:1. Open the user's project2. Open the "Mirror Template" scene3. Enter the Play mode Reproducible with: 2021.3.0f1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open