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1
votes
By Design

"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...

Scripting

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Dec 13, 2019

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Version/s: 2019.2, 2019.2.15f1, 2019.3, 2020.1

Reproduction steps:1. Create a New Project and download "1205367.zip"2. Copy the "ScriptAssemblies" folder from the projects "Librar... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more

0
votes
Fixed

Shaders that use _LightColor0.rgb flicker to black in Game view when Ref...

Progressive Lightmapper

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Apr 28, 2020

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Version/s: 2018.4, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce:1. Open the project named "Case_1242415"2. Open the Sample Scene3. Have Scene and Game views side by side and enter... Read more

4
votes
Fixed

[XR][XR SDK][Postprocessing] Game view is grey when using PostProcessing...

XR SDK

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Feb 06, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.1

How to reproduce:1. Open attached project ("VRBugs.zip")2. Open SampleScene scene3. Make sure Single Pass Instanced mode is set4. En... Read more

0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more

0
votes
Won't Fix

'Internal error communicating with the shader compiler process' error is...

Shaders

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Dec 09, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'2. Select 'InternalErrorCommunicatingWithSha... Read more

0
votes
Fixed

[GPU PLM] Excessive memory usage and crash when having many Light Probe ...

Progressive Lightmapper

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Dec 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project2. Open 'ErrorScene' Scene3. Notice that Progressive GPU Ligh... Read more

1
votes
Fixed

[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...

Terrain

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Jan 14, 2020

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Version/s: 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more

0
votes
Fixed

[ShaderGraph] Exception is thrown when copying node in a group from one ...

Package: Shader Graph

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Jan 11, 2020

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Version/s: 2019.2, 2019.3.0f4, 2020.1

Steps to reproduce:1. Download and open attached "f4-bugs" project2. Select "GraphA" in the Project window3. In the Inspector window... Read more

0
votes
Fixed

Crash on GetComponentsImplementation when opening a broken Prefab

Scene Management

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Sep 16, 2020

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Version/s: 2018.4, 2019.3.0a2, 2020.1, 2020.1.5f1, 2020.2

Reproduction steps:1. Open user's attached project2. In the Project window, open Prefabs > Ant-- observe crash Reproducible with:... Read more

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