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Attempt to open a specific scene crashes Editor
Steps:1. Create a new project2. Add attached "SpeechUI.unity" scene3. Double-click on it to open==>Editor crashes Read more
"Failed copying file" error message appears while dragging file from Exp...
Steps:1. Create a new project2. Drag file (e.g. scene asset, 3d model, etc. ) from OS (Explorer in case of Windows) to the Editor==&... Read more
[IL2CPP][macOS] GameAssembly error is thrown when building the generated...
How to reproduce:1. Open the attached project2. Navigate to Build Settings (File->Build Settings)3. Enable the "Create Xcode proj... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce:1. Open user-submitted project (HardwarePCFTest.zip)2. Open the 's1' scene3. Make sure the Editor is using OpenGL4.... Read more
[XR SDK] XRLoaderHelper GetLoadedSubsystem returns an old subsystem refe...
Reproduction steps:1. Open attached project ("StateLoadedSubsystem.zip")2. Open Test Runner window (Window->General->TestRunne... Read more
[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce:1. Open the attached "Repro1270381.zip" Project2. Make sure that ARMv7 and ARM64 are selected in Project Settings &... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce:1. Open the attached project2. Open the Project Window3. Select the "Distortion" Material4. Right-Click it and choo... Read more
[PLM] - Editor crashes after switching lightmapper, turning off auto-mode
Steps to reproduce: 1. Open the attached CornellBox project2. Begin baking with CPU Lightmapper3. Immediately swing the camera left-... Read more
[Shadergraph] Additive blending on PBR / Universal Lit and unlit shaderg...
Reproduces in 4.10.0-preview, 7.4.1, and 10.0.0-preview.26Repro steps:1. Make a new PBR / Universal Lit shadergraph2. Set it to tran... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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