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0
votes
Fixed

Timeline animation behaving unexpectedly when model has Animator control...

Animation

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Jun 03, 2017

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Version/s: 2017.1.0b8

Steps to reproduce:1. Open attached Unity Project "case_917361-VR_sink-reduced".2. Open Scene "Scenes\test".3. Enter Play mode.4. Ob... Read more

0
votes
Fixed

IL2CPP crashes when two non-existing methods with same declaring types a...

IL2CPP

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Jun 02, 2017

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Version/s: 5.6.0b3

IL2CPP crashes when two non-existing methods with same declaring types and parameter counts are referenced from a DLL with this call... Read more

0
votes
Fixed

Raycast doesn't detect collision with a box collider 2D that has edge ra...

Physics2D

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Jun 02, 2017

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Version/s: 2017.1.0b8

To reproduce :1. Open project attached by QA2. Open RayTesting scene3. Open scene view window and notice that at some points raycast... Read more

0
votes
Fixed

[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double...

Post Processing

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Jun 02, 2017

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Version/s: 2017.1.0b7

This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-P... Read more

0
votes
Fixed

[Regression] Calling Destroy() method in Awake for Networking objects is...

Scripting

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Jun 02, 2017

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Version/s: 2017.2.0a2

Starting from 2017.2.0a2 when you spawn Networking object (spawnable object) and call Destroy() in Awake method - it gives error Cou... Read more

2
votes
Fixed

Stencil 'Comp' operation is ignored when shader is used with SpriteRenderer

2D

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Jun 02, 2017

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Version/s: 2017.1.0b7

Repro steps: 1. Open "SpriteStencilBug" projects "Main" scene2. Look at "UnlitStencilSprite" and "UnlitStencilMesh" in the Hierarchy... Read more

1
votes
Fixed

Error 'No texture data available to upload' when using external textures...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Open project attached (ExternalTextureBug.zip).2. Open script "UseRenderingPlugin.cs".3. Uncomment line 52.4. ... Read more

0
votes
Fixed

DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...

Graphics - General

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Jun 02, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip)2. Enter Play mode3. Observe the Game view... Read more

0
votes
Fixed

Animator's States start to flicker in Playmode, if Animator window is to...

Animation

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Jun 02, 2017

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Version/s: 2017.1.0b7

To reproduce:1. Open attached project "animatorbug.zip"2. Open Test scene and press play.3. Select "Cube" in the Hierarchy.4. Open A... Read more

2
votes
Fixed

Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1p1

Steps to reproduce:1. Open user attached project2. Open scene 'asdf'3. Enter playmode Console spammed with two assert messages: Rend... Read more

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