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GetPreferredHeight returns 0 when overflow linking TMP components if the...
Reproduction steps:1. Open the attached “PreferredHeight.zip“ project2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe... Read more
[Oculus][TMP] ArgumentOutOfRangeException Selection is out of range for ...
Steps to reproduce:1. Download the attached user's project "TMProInput2020.zip"2. Make sure to target the Android platform3. Make su... Read more
Crash when undoing the creation of 3D TMP Text GameObject that's a child...
How to reproduce:1. Open project "Undo.zip"2. Open the "Cube" GameObject in the Prefab Mode3. In the "Cube" Prefab Hierarchy add Can... Read more
'ArgumentNullException' is thrown when creating a TextMeshPro font Asset...
Reproduction steps:1. Open the attached ‘PlayerSettingsTest' project2. Right-click on the ‘Assets/Fonts/CC-Zoinks-Medium’ and select... Read more
TextMeshPro SpriteAsset is not unloaded when switching scenes
Reproduction steps:1. Open the user-attached project "TestTMP.zip"2. Build and Run the project as a Development Build and Autoconnec... Read more
The last character of <mspace> text incorrectly affects preferred size
Reproduction steps:1. Open the “MonospaceIssue“ project2. Open the “Reproduction” scene3. Enter Play mode4. Observe the upper counte... Read more
The text is cleared in TMP input field when close button is pressed on t...
How to reproduce:1. Open the attached project "TMPBug.zip"2. Build And Run the project on HoloLens 23. Type "A" with the virtual key... Read more
TMPro SDF shader component showing darker colours in the Inspector when ...
How to reproduce:1. Open the attached user project2. In the Hierarchy, expand the Canvas GameObject and click on the child ‘Text (TM... Read more
TMP_Sprite Asset is offset when entering Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Observe the Sprites in Game View Expected result: Sprite ... Read more
MissingReferenceException thrown when changing Scenes
Reproduction steps:1. Open the attached project “TmpProSubMesh”2. Open “Asset Bundles/Build For Platform” from the menu bar and clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument