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[CPU PLM] Artifacts on the baked shadow when baking with using A-Trous f...
Steps to repro: 1. Open the attached project and 'Repro' scene; 2. In the Lighting window press 'Generate Lighting' window; 3. Wait ... Read more
[Universal RP] Materials are not updated when upgrating project to later...
How to reproduce: 1. Open the attached project 2. Observe "ExampleScene-Player" and "ExampleScene-Sprites" scenes 3. Close the proje... Read more
Shaded Wireframe is constantly visually changing when zooming in and or ...
How to reproduce: 1. Open the user attached "SplinesProject.zip" project 2. Enter the "New Scene 1" Scene (Assets/Scenes) 3. Zoom in... Read more
Particle System with Mesh Render mode causes GLSL link error on Android ...
To reproduce: 1. Open attached project; 2. Build and Run the "repro" scene for Android OpenGLES3; 3. Run the scene on devices with ... Read more
[URP 2D Renderer] SpriteMask with specific layer order does not work if ...
How to reproduce: 1. Open attached project "2DLight_NormalMap_Spritemask_Issue.zip" and scene "SampleScene" 2. Open Edit -> Project... Read more
2D Light GameObjects are not shown when searching for the Light type Gam...
How to reproduce: 1. Open user's attached "test2dlights" project 2. Open the "SampleScene" Scene 3. In the Hierarchy search bar type... Read more
PostProcessing profile Add override popup does not go away if nothing is...
Steps: 1. Create a new project with URP template 2. ProjectView select "SampleSceneProfile" asset 3. On Inspector click on "Add over... Read more
[2D URP] Lights disappear when the light gets closer to the edge of the ...
Reproduction steps: 1. Open the attached user's project "CaveDefender-UI.zip" 2. Open "Prototype Scene 2_!Shortcut.unity" Scene 3. O... Read more
[iOS] Real-time shadows are not rendered on iOS 13 device
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Observe: No real-time sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow