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App build fails with the “GOT load reloc does not point to a LDR instruc...
How to reproduce: 1. Build the user’s attached “NetcodeExample.zip” project for an iOS platform 2. Open the Xcode project and depl... Read more
Burst compiler failing when building the Player
Reproduction steps: 1. Open the attached project “Tst” 2. Build the project 3. Inspect the Console window Expected result: The... Read more
InvalidOperationException: Burst failed to compile the function pointer ...
{*}Full error message{*}: {code:java} InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedC... Read more
"Unity.Burst.CodeGen.BurstILPostProcessor: ILPostProcessor has thrown an...
How to reproduce: Open the attached project "Debug_ILPostProcess.zip" Expected results: No errors in the Console window Actual ... Read more
Burst fails to resolve the correct variant of precompiled assemblies whe...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Make sure that Burst compilation is enabled (Jobs > Burst > En... Read more
Burst Compiler throws an error when using interpolated strings in a thro...
Reproduction steps: 1. Open the attached “Repro” project 2. Observe the Console window Expected result: No errors are present, ... Read more
"Failed to find entry-points" error after asset importing when the DLL f...
Reproduction steps: 1. Open the attached project “StandaloneProfilerBugs” 2. Check the Console window Expected results: There a... Read more
Event generation fails when it is called in a bursted context
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build the Player (File > Build And Run) 3. In the Player, press “LOC... Read more
"Leak Detected : Persistent allocates 1 individual allocations" message ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu, select Unity > Settings 3. In the Preferences Window,... Read more
Mixing types in string interpolation causes BC1345
String interpolation works when using like types, but not when mixing. {code:java} [BurstCompile] static public void AnyAmou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown