Search Issue Tracker
In Progress
Under Consideration for 1.8.X
Votes
0
Found in [Package]
1.8.18
Issue ID
BUR-2752
Regression
Yes
Build fails with burst errors when building for VisionOS with the 3D URP template and the Unity glTFast and Draco for Unity packages
How to reproduce:
1. Open the “ReproVisionOSBurstErrors“
2. Open the “SampleScene“
3. Build for VisionOS
4. Observe the Console window
Alternative reproduction:
1. Create a URP 3D template project
2. Add the “{{com.unity.cloud.draco}}“ and “{{com.unity.cloud.gltfast}}“ packages
3. Create a script that references “glTFast“ (For example put “{{GltfAsset gltFastAsset = new GltfAsset();}}“ in the “{{Start()}}“ method)
4. Build for VisionOS
5. Observe the Console window
Expected result: Successful Build and no errors
Actual result: Build Failed and several Burst errors
Reproducible with: 1.8.13 (2022.3.22f1, 6000.0.0b12), 1.8.18 (2022.3.48f1, 6000.0.21f1)
Could not test with: 1.8.18 (2021.3.44f1) (VisionOS module is only available for 2022.3.5f1+)
Not reproducible with: 1.8.12 (2022.3.22f1, 6000.0.0b12)
Reproducible on: macOS 14.6.1 (Intel)
Not reproducible on: No other environments tested
Workaround: If Burst is not essential, in the “Edit/Project Settings/Burst AOT Settings“ disable Burst Compilation
Note: Not reproducible with a simple 3D template with the built-in rendering pipeline or if adding the “Universal RP“ package to the simple 3D template
Errors (Shortened):
- Library/Bee/artifacts/VisionOS/AsyncPluginsFromLinker: ld: warning: no platform load command found in
- Library/Bee/artifacts/VisionOS/AsyncPluginsFromLinker: Burst internal compiler error: Burst.Compiler.IL.Aot.AotLinkerException: Non 0 exit code | The native archive step failed. Check previous exception in the log - archive command line : "xcrun --sdk xrsimulator clang -dynamiclib -arch arm64 -isysroot '/Applications/Xcode.app/Contents/Developer/Platforms/XRSimulator.platform/Developer/SDKs/XRSimulator1.0.sdk' -install_name @rpath/lib_burst_generated.bundle -o
- Building Library/Bee/artifacts/VisionOS/AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler failed running
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment