Search Issue Tracker
Fixed
Fixed in 1.8.8
Votes
0
Found in [Package]
1.8.7
Issue ID
BUR-2703
Regression
No
Crash on mono_g_hash_table_find_slot with assertion failures when entering Play Mode
Reproduction steps:
1. Download, extract and open the attached “repro-project“
2. Open the “Assets/Scenes/SampleScene.unity“ scene
3. Enter Play Mode
4. Observe the crash
Reproducible with: 1.8.7 (2022.3.6f1)
Not reproducible with: 1.8.8 (2022.3.6f1), 1.8.15, 1.8.16 (2021.3.39f1, 2022.3.34f1, 6000.0.7f1)
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
Notes:
1. The project opens with three assertion errors in the Console:
- "Assertion failed on expression: 'exception == SCRIPTING_NULL'"
- "ArgumentOutOfRangeException: Specified argument was out of the range of valid values."
- "Failed to find entry-points: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values."
2. The issue is no longer reproducible after upgrading the Burst version and then downgrading it back
First few lines of the stack trace:
0x00007ffb973aaeac (mono-2.0-bdwgc) mono_g_hash_table_find_slot (at C:/build/output/Unity-Technologies/mono/mono/metadata/mono-hash.c:122)
0x00007ffb974212b4 (mono-2.0-bdwgc) mono_type_get_object_checked (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:491)
0x00007ffb97421824 (mono-2.0-bdwgc) method_object_construct (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:610)
0x00007ffb9741fbf7 (mono-2.0-bdwgc) check_or_construct_handle (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection-cache.h:123)
0x00007ffb97421957 (mono-2.0-bdwgc) mono_method_get_object_checked (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:655)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment