Search Issue Tracker
Fixed
Fixed in 1.8.8
Votes
0
Found in [Package]
1.8.7
Issue ID
BUR-2703
Regression
No
Crash on mono_g_hash_table_find_slot with assertion failures when entering Play Mode
Reproduction steps:
1. Download, extract and open the attached “repro-project“
2. Open the “Assets/Scenes/SampleScene.unity“ scene
3. Enter Play Mode
4. Observe the crash
Reproducible with: 1.8.7 (2022.3.6f1)
Not reproducible with: 1.8.8 (2022.3.6f1), 1.8.15, 1.8.16 (2021.3.39f1, 2022.3.34f1, 6000.0.7f1)
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
Notes:
1. The project opens with three assertion errors in the Console:
- "Assertion failed on expression: 'exception == SCRIPTING_NULL'"
- "ArgumentOutOfRangeException: Specified argument was out of the range of valid values."
- "Failed to find entry-points: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values."
2. The issue is no longer reproducible after upgrading the Burst version and then downgrading it back
First few lines of the stack trace:
0x00007ffb973aaeac (mono-2.0-bdwgc) mono_g_hash_table_find_slot (at C:/build/output/Unity-Technologies/mono/mono/metadata/mono-hash.c:122)
0x00007ffb974212b4 (mono-2.0-bdwgc) mono_type_get_object_checked (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:491)
0x00007ffb97421824 (mono-2.0-bdwgc) method_object_construct (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:610)
0x00007ffb9741fbf7 (mono-2.0-bdwgc) check_or_construct_handle (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection-cache.h:123)
0x00007ffb97421957 (mono-2.0-bdwgc) mono_method_get_object_checked (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:655)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment