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"NullReferenceException" error is displayed in the Console window when r...
Reproduction steps:1. Open the user's attached project "2021.2 Beta.zip"2. Go to Assets > "bug.scene"3. In the Hierarchy window s... Read more
"NullReferenceException" error is displayed in the Console window when r...
Reproduction steps:1. Open the user's attached project "2021.2 Beta.zip"2. Go to Assets > "bug.scene"3. In the Hierarchy window s... Read more
MeshTopology.Lines rendering inconsistency on some Windows hardware
How to reproduce:1. Open the attached project "incorrect_Gridlines.zip"2. Open Assets > Scenes > SampleScene.unity3. Enter Pla... Read more
Built Project uses ~100% of GPU when launched through Command Prompt wit...
How to reproduce:1. Create a new empty project2. Go into File -> Build Settings...3. Press the "Build" button4. Open Command Prom... Read more
Lightmap exposure field doesn't accept negative values after typing posi...
Steps to repro:1. Open the attached project and "SampleScene" scene;2. In the Scene view expand Editor visualizations dropdown and o... Read more
[URP] Blue flash becomes visible for a moment while 2D URP project temp...
How to reproduce:1. Open Unity Hub;2. Click “New” in “Projects” section;3. Select “2D URP” template enter project name and click “Cr... Read more
[Previews] Prefab preview is not updating when change Material color
this bug happens on 2020.3 and 2021.1,in 2021.2 and 2022.1 it is fixed. Reimporting Prefab or Prefab +Material doesn't update the pr... Read more
[M1] Game view display area overlaps Control Bar
Reproduction steps:1. Open the attached project "SlowDownTest.zip"2. Open Game view Expected results: Game view display area below C... Read more
[TextMeshPro] Unity crashes after saving the font asset with low Atlas R...
How to reproduce it:1. Open the attached project "TextMeshPro Unity Crush.zip"2. Select "Assets/TextMesh Pro/Resources/Fonts & M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject