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0
votes
Fixed

The Tilemap in the Game view is over-scaled and blurred when using Pixel...

Package: Scriptable Render Pipeline Universal

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Sep 08, 2021

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Version/s: 13.0.0

How to reproduce:1. Open the attached project "Pixel Perfect Camera.zip"2. Open the Game view window (Window>General>Game) Exp... Read more

0
votes
Fixed

[Android] [IL2CPP] Old build artifacts are used when ARMv7 and ARM64 bui...

IL2CPP

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Jul 01, 2021

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Version/s: 2020.3.12f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project "1347245.zip"2. In the Build Settings, change the build platform to Android3. Open Pla... Read more

0
votes
Fixed

ParticleSystemForceField doesn't have "enabled" property

Visual Effects - Legacy

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Sep 19, 2021

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Version/s: 2020.3.9f1

Request for new script API: void Test(){ParticleSystemForceField forceField;forceField.enabled = false;// - does not exist} Read more

0
votes
Fixed

"Attach to Unity" option no longer available when opening .json files wi...

CodeEditors

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Aug 26, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1

How to reproduce:1. Open the attached project "JsonBug.zip"2. Open "Script1.cs" in the Assets folder using Visual Studio3. Observe V... Read more

0
votes
Fixed

[Profiler] IndexOutOfRangeException thrown when using Profiler or select...

Package: Profile Analyzer

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Sep 20, 2021

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Version/s: 2020.3.16f1, 2020.3.19f1

How to reproduce:1. Create new project2. Import and open Profiler Analyzer tool3. Open Profiler4. Enter Play mode let the Profiler r... Read more

1
votes
Fixed

.NETStandard 2.1 in the editor is missing System.Memory, System.Buffers ...

Mono

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Sep 20, 2021

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Version/s:

When referencing .NETStandard 2.0 assemblies coming from NuGet package like System.Text.Json (https://www.nuget.org/packages/System.... Read more

0
votes
Won't Fix

[Profiler] Standalone Profiler keeps recording Playmode while on pause

Profiling

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Sep 20, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Create new project2. Open Standalone Profiler3. Enter Play mode4. Hit pause and in Standalone Profiler disable a... Read more

0
votes
Fixed

[DX11] Water reflections disappear when a GameObject with Default-Materi...

Graphics Device Features

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Sep 10, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project (MaterialReflectionTest.zip)2. Open scene Assets/Scenes/WorldGeneration3. Press the Pl... Read more

0
votes
By Design

[UIToolkit] OnPointerDown is not called after clicking child TextField

Package: UI Toolkit

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Sep 13, 2021

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Version/s: 1.0.0-preview.17

Reproduction steps:1. Open the user's attached "UIToolkitCapturePointerIssue-2021.2.zip" project2. Open the "SampleScene" Scene3. En... Read more

0
votes
Fixed

Scene loaded using Addressables.LoadSceneAsync looses Asset references w...

Package: Build Pipeline - Addressables

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Sep 06, 2021

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Version/s: 1.19.4

How to reproduce:1. Open the user's attached "AddressableNonRecursiveDependencyAndroidBug.zip" project2. Open the Addressabkes Group... Read more

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