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0
votes
By Design

Materials do not get batched when GPU Instancing is enabled and Texture2...

Graphics - LowLevel

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Sep 23, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project "GPUInstancing.zip" and scene "SampleScene" 2. Enter Playmode 3. Observe Scene view -> S... Read more

0
votes
Fixed

[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...

iOS

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Oct 03, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.2, 2019.3

How to reproduce: 1. Open the attached Archive.zip project 2. Build for iOS and open the Xcode project 3. Go to Menu bar-> Product... Read more

0
votes
Fixed

[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...

Visual Effects - Legacy

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Oct 03, 2019

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Version/s: 2018.4, 2019.2.6f1, 2020.1

How to reproduce: 1. Build the "Particles_Crash.zip" project for iOS 2. Build & Run the project to the device via Xcode 3. Move your... Read more

1
votes
By Design

Trail Renderer does not stop emitting when TrailRenderer.emitting is set...

Visual Effects - Legacy

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Oct 15, 2019

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Version/s: 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and wait for the animation to finish Expected result: Trail... Read more

0
votes
By Design

[IL2CPP] Profiler does not generate profile.json or states that there is...

IL2CPP

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Oct 18, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

.Steps to reproduce: 1. Open User-supplied project 2. Build on Android Expected: the profile.json is created*. Actual: the profiler... Read more

0
votes
By Design

Profilers shows that GameObject still uses Memory when the GameObject is...

Profiling

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Oct 18, 2019

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Version/s: 2019.1.12f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open the attached project "Case_1192390" 2. Open "SampleScene" 3. Enter Play mode 4. Press GenerateButton on ... Read more

0
votes
Won't Fix

Only the property that was declared second can be edited in the Inspecto...

Inspector Framework

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Oct 02, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b5, 2020.1

How to reproduce: 1. Open the attached project "1188386.zip" 2. Enter Play mode 3. Select the Test GameObject 4. Edit the Array that... Read more

0
votes
Duplicate

[Metal] Crash on Initialize() in BuffersMetal with larger texture size

Metal

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Jan 03, 2020

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Version/s: 2019.2, 2019.2.9f1

How to reproduce: 1. Open the attached project on Unity 2019.2 2. Change the active platform to iOS 3. Replace IMAGE_NAME and its me... Read more

0
votes
Fixed

Errors are constantly thrown when a Scene contains a Light Probe Group w...

Progressive Lightmapper

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Sep 30, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps: 1. Open the attached project named "Case_1187851" 2. Open the "Bugreport" Scene 3. Make sure Auto Generate Light... Read more

1
votes
By Design

[Timeline] Changing PlayableDirector.time causes gaps in audio

Timeline

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Oct 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Reproduction steps: 1. Open project in "AudioLoopTest.zip" 2. Select "Sound" in Hierarchy window 3. Window -> Sequencing -> Timeline... Read more

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