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Materials do not get batched when GPU Instancing is enabled and Texture2...
How to reproduce: 1. Open attached project "GPUInstancing.zip" and scene "SampleScene" 2. Enter Playmode 3. Observe Scene view -> S... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce: 1. Open the attached Archive.zip project 2. Build for iOS and open the Xcode project 3. Go to Menu bar-> Product... Read more
[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...
How to reproduce: 1. Build the "Particles_Crash.zip" project for iOS 2. Build & Run the project to the device via Xcode 3. Move your... Read more
Trail Renderer does not stop emitting when TrailRenderer.emitting is set...
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and wait for the animation to finish Expected result: Trail... Read more
[IL2CPP] Profiler does not generate profile.json or states that there is...
.Steps to reproduce: 1. Open User-supplied project 2. Build on Android Expected: the profile.json is created*. Actual: the profiler... Read more
Profilers shows that GameObject still uses Memory when the GameObject is...
Steps to reproduce: 1. Open the attached project "Case_1192390" 2. Open "SampleScene" 3. Enter Play mode 4. Press GenerateButton on ... Read more
Only the property that was declared second can be edited in the Inspecto...
How to reproduce: 1. Open the attached project "1188386.zip" 2. Enter Play mode 3. Select the Test GameObject 4. Edit the Array that... Read more
[Metal] Crash on Initialize() in BuffersMetal with larger texture size
How to reproduce: 1. Open the attached project on Unity 2019.2 2. Change the active platform to iOS 3. Replace IMAGE_NAME and its me... Read more
Errors are constantly thrown when a Scene contains a Light Probe Group w...
Reproduction steps: 1. Open the attached project named "Case_1187851" 2. Open the "Bugreport" Scene 3. Make sure Auto Generate Light... Read more
[Timeline] Changing PlayableDirector.time causes gaps in audio
Reproduction steps: 1. Open project in "AudioLoopTest.zip" 2. Select "Sound" in Hierarchy window 3. Window -> Sequencing -> Timeline... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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