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Materials do not get batched when GPU Instancing is enabled and Texture2...
How to reproduce:1. Open attached project "GPUInstancing.zip" and scene "SampleScene"2. Enter Playmode3. Observe Scene view -> St... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more
[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...
How to reproduce:1. Build the "Particles_Crash.zip" project for iOS2. Build & Run the project to the device via Xcode3. Move you... Read more
Trail Renderer does not stop emitting when TrailRenderer.emitting is set...
How to reproduce:1. Open the user-submitted project2. Enter Play mode and wait for the animation to finish Expected result: Trail Re... Read more
[IL2CPP] Profiler does not generate profile.json or states that there is...
.Steps to reproduce:1. Open User-supplied project2. Build on Android Expected: the profile.json is created*.Actual: the profiler doe... Read more
Profilers shows that GameObject still uses Memory when the GameObject is...
Steps to reproduce:1. Open the attached project "Case_1192390"2. Open "SampleScene"3. Enter Play mode4. Press GenerateButton on GUI.... Read more
Only the property that was declared second can be edited in the Inspecto...
How to reproduce:1. Open the attached project "1188386.zip"2. Enter Play mode3. Select the Test GameObject4. Edit the Array that app... Read more
[Metal] Crash on Initialize() in BuffersMetal with larger texture size
How to reproduce:1. Open the attached project on Unity 2019.22. Change the active platform to iOS3. Replace IMAGE_NAME and its meta ... Read more
Errors are constantly thrown when a Scene contains a Light Probe Group w...
Reproduction steps:1. Open the attached project named "Case_1187851"2. Open the "Bugreport" Scene3. Make sure Auto Generate Lighting... Read more
[Timeline] Changing PlayableDirector.time causes gaps in audio
Reproduction steps:1. Open project in "AudioLoopTest.zip"2. Select "Sound" in Hierarchy window3. Window -> Sequencing -> Timel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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