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Visual Scripting OnDestroy Event is not being called when entering PlayMode
How to reproduce:1. Open the user-attached “LifeCycleEventsInScriptGraph.zip” project2. Open the “SampleScene” Scene3. Enter Play Mo... Read more
PropertyDrawer not detected/used for VisualScripting when not in Editor ...
Reproduction steps:1. Open project “VSPropDraw”2. Open the “VS” script graph through the Project Window3. Select the Node4. Observe ... Read more
Script Graph Debug.Log Event is not printed in Player logs after Build i...
How to reproduce:1. Open the attached “IN-34316.zip” project2. Build And Run the project with the "SampleScene" Scene added in Build... Read more
Visual Scripting Node Input states are not saved when bundled
Steps to reproduce:1. Open the attached project “IssueProject“2. Navigate to Edit > Project Settings > Visual Scripting > N... Read more
Visual Scripting event appears multiple times in fuzzy finder when using...
How to reproduce:1. Open the user’s attached “1516215-VScript-CustomEventNodes.zip” project2. Open “MyScriptGraph.asset” (Assets >... Read more
Build error when a variable is passed with the "in" keyword
Reproduction steps:1. Open the attached project “VisualScriptingBuildError“2. Build the project3. Observe the Console Expected resul... Read more
Assemblies not installed shouldn't appear in the Assembly list.
In the VisualScripting Preference window, we've hardcoded some assemblies that can be relevant for the users to use. Some assemblies... Read more
Deserialization error when upgrading to 1.8.0
Bug introduced in UVSB-1885. Create a new Unity project with VS 1.7.9 or older. Put the following file `Test.cs` in the asset folder... Read more
Visual Scripting Graph window is unusable when scaled down to the smalle...
How to reproduce:1. Open/create any project2. Open the Visual Scripting Graph window3. Scale it to the smallest possible window4. Ob... Read more
Instantiating large amounts of prefabs with the LudiqBehaviour sub-type ...
How to reproduce:1. Open the attached “IN-41076” project2. Navigate to Window → Asset Management → Addressables → Groups and under B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled