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Fixed in 1.8.0-pre.1



Found in [Package]


Issue ID




Visual Scripting Node Input states are not saved when bundled

Package: Visual Scripting


Steps to reproduce:
1. Open the attached project “IssueProject“
2. Navigate to Edit > Project Settings > Visual Scripting > Node Library > Regenerate Nodes
3. Open the “Assets/Scenes/Boot.unity“ Scene
4. In the Main Toolbar click AssetBundle > Build > AssetBuild > ScriptBuild
5. Enter Play Mode
6. Select the “GameObject“ GameObject
7. In the Inspector window navigate to the “Event Manager (Script)“ component and click the “Test” button
8. Open up the Script Graph that is attached to the “Script Machine“ component
9. In the Script Graph window open up the “Test Node1“ Subgraph
10. Observe the Node Inputs
11. Open the “Assets/VisualScript/Event/TestScript.asset“ Script Graph
12. In the Script Graph window open up the “Test Node1“ Subgraph
13. Observe the Node Inputs

Expected result: The Subgraphs are identical
Actual result: The Subgraph from the bundle has its values set to default

Reproducible with: 1.7.7, 1.7.8 (2020.3.46f1, 2021.3.19f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4)
Fixed in: 1.8.0-pre.1 (2020.3.46f1, 2021.3.19f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4)

Reproducible on: Windows 10

Note: Look at the attached video (“Repro.mp4“) for clarity

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