Search Issue Tracker
Fixed
Fixed in 1.8.0-pre.1
Votes
0
Found in [Package]
1.7.8
Issue ID
UVSB-2482
Regression
Yes
Visual Scripting Node Input states are not saved when bundled
Steps to reproduce:
1. Open the attached project “IssueProject“
2. Navigate to Edit > Project Settings > Visual Scripting > Node Library > Regenerate Nodes
3. Open the “Assets/Scenes/Boot.unity“ Scene
4. In the Main Toolbar click AssetBundle > Build > AssetBuild > ScriptBuild
5. Enter Play Mode
6. Select the “GameObject“ GameObject
7. In the Inspector window navigate to the “Event Manager (Script)“ component and click the “Test” button
8. Open up the Script Graph that is attached to the “Script Machine“ component
9. In the Script Graph window open up the “Test Node1“ Subgraph
10. Observe the Node Inputs
11. Open the “Assets/VisualScript/Event/TestScript.asset“ Script Graph
12. In the Script Graph window open up the “Test Node1“ Subgraph
13. Observe the Node Inputs
Expected result: The Subgraphs are identical
Actual result: The Subgraph from the bundle has its values set to default
Reproducible with: 1.7.7, 1.7.8 (2020.3.46f1, 2021.3.19f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4)
Fixed in: 1.8.0-pre.1 (2020.3.46f1, 2021.3.19f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4)
Reproducible on: Windows 10
Note: Look at the attached video (“Repro.mp4“) for clarity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment