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Won't Fix
Votes
0
Found in [Package]
1.8.0
Issue ID
UVSB-2485
Regression
No
Visual Scripting event appears multiple times in fuzzy finder when using the IEventUnit interface
How to reproduce:
1. Open the user’s attached “1516215-VScript-CustomEventNodes.zip” project
2. Open “MyScriptGraph.asset” (Assets > MyScriptGraph)
3. Right-click > Events > My Events
4. Observe the result
Expected result: Just one instance of “My Custom Node”
Actual result: There are 4 instances of “My Custom Node”
Reproducible with: 1.7.6 (2021.3.0f1), 1.8.0 (2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7)
Could not test with: 2020.3.46f1 (Visual Scripting not available)
Reproduced on: macOS 13.2.1 (Intel)
Notes:
When the event is placed outside of the Events category (i.e. [UnityCategory("MyEvents\\MyEvents")]), the event appears 2 times.
When the unit has the [SpecialUnit] attribute and is outside of the Events category, the event does not appear in the fuzzy finder.
When the event is placed in the Events category (i.e. [UnityCategory("Events\\MyEvents")]), the event appears 4 times.
To observe the other described behavior regenerating the nodes is needed (Project Settings > Visual Scripting > Regenerate Nodes)
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
With the delivery of our latest release, we are now focusing on investigations and discovery to better determine how UVS needs to evolve to deliver on our broader goals, as well as being the right solution for future production needs. However, we know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Latest release: https://docs.unity3d.com/Manual/com.unity.visualscripting.html
Roadmap: https://unity.com/roadmap/unity-platform/gameplay