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Mouse device button paths are missing in the New Input System
How to reproduce:1. Open the SampleScene in the attached "New Unity Project.zip" Project2. Enter Play Mode3. Press Left Mouse Button... Read more
[Input System]Hold Interaction makes an Input Action unresponsive when 2...
How to reproduce:1. Open the attached "1239551 repro" project2. Open the "TestScene" from the Assets folder3. Enter Play Mode4. Hold... Read more
UI Toolkit world space UI elements ignore gamepad button presses when th...
How to reproduce:1. Open the attached “IN-105012” project2. Open the “DemoScene” Scene (Assets → Samples → 3.2.0-pre.1 → World Space... Read more
Mouse inputs in the Game view don't work when importing project files in...
How to reproduce:1. Create a new Unity project (and open it)2. Replace files in the Project folder with the attached “Assets“, “Proj... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce:1. Create a new project using the default 3D template2. Import the "Input System" package3. Open the package's "Inp... Read more
”XboxOneGamepad” is misspelled in files from the Input System package
How to reproduce:1. Open the attached project “Inputsystem.zip”2. Open “Gamepad.md” in a text editor3. Look for ”XboxOneGamepad” and... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
Steps to reproduce: {{var asset = ScriptableObject.Create<InputActionAsset>();}}{{asset.AddActionMap("Map");}}{{asset.FindActi... Read more
[Input System] Oculus Touch Controllers on Oculus Quest not handled
See https://github.com/Unity-Technologies/InputSystem/issues/730 Read more
InputActionReference.Set() does not reset the cached action field when r...
How to reproduce:1. Open the “IN-105971_TestInputActionReference“ project2. Open the “SampleScene”3. In the Hierarchy window select ... Read more
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