Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1358304
Regression
No
[Input System] IsPointerOverGameObject is not working reliably when using the Device Simulator
How to reproduce:
1. Open the "case_1358304" project
2. Open the "SampleScene" Scene
3. Open the "Window -> General -> Device Simulator" window
4. Open the "Assets -> Input Reader" Asset in the Inspector
5. Enter the Play Mode
6. Click on the white circle or square in the Simulator
7. Click and hold on to the white circle or square in the Simulator
8. Observe the "Is Pointer Over Game Object" checkbox
Expected result: the "Is Pointer Over Game Object" checkbox is unchecked and will not be rechecked when the hold is released
Actual result: the "Is Pointer Over Game Object" checkbox is unchecked and rechecked when the hold is released
Reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b8, 2022.1.0a5)
Couldn't reproduce with: 2021.1.0a1, 2021.1.0a6 (Input System Package errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
This is a duplicate of issue #1347048