Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1358304
Regression
No
[Input System] IsPointerOverGameObject is not working reliably when using the Device Simulator
How to reproduce:
1. Open the "case_1358304" project
2. Open the "SampleScene" Scene
3. Open the "Window -> General -> Device Simulator" window
4. Open the "Assets -> Input Reader" Asset in the Inspector
5. Enter the Play Mode
6. Click on the white circle or square in the Simulator
7. Click and hold on to the white circle or square in the Simulator
8. Observe the "Is Pointer Over Game Object" checkbox
Expected result: the "Is Pointer Over Game Object" checkbox is unchecked and will not be rechecked when the hold is released
Actual result: the "Is Pointer Over Game Object" checkbox is unchecked and rechecked when the hold is released
Reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b8, 2022.1.0a5)
Couldn't reproduce with: 2021.1.0a1, 2021.1.0a6 (Input System Package errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
This is a duplicate of issue #1347048