Search Issue Tracker
[Android] Android build fails when targeting SDK 31 and using Build-Tool...
Reproduction steps:1. Create an empty 3D project2. Switch to Android platform and add the default sample scene3. Change Target API L... Read more
Missing Animation name after replacing animation
How to reproduce:1. Open the attached Unity project2. Open SampleScene scene3. Select player-test game object4. Drag a couple of spr... Read more
[Android] "mali.instrumentation.graph.work: key already added" is spamme...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. Switch Platform to Android4. Check... Read more
Hub fails to install Editor with SSL error
Reproduction steps:1. Open Unity Hub2. Try to Install a version (In this case "2020.1.16f1") of the Unity Editor Expected result: Th... Read more
[UI Builder] Label text displays incorrectly when changing font asset's ...
How to reproduce:1. Open the attached project "1354177.zip"2. In the Project window, double click the "Bug.uxml" Asset to open the U... Read more
New Project can't be created if the Project Location starts with C:/Prog...
Reproduction steps:1. Via Hub, open the window for creating a new Project with any version of Editor2. Set the Location of the Proje... Read more
New project's location listed as [object Object] when switching back fro...
How to reproduce:1. Open the Unity Hub (on the 'Production' channel)2. Switch to the 'Beta' release channel (Preferences (cog icon) ... Read more
[Windows] Mouse cursor Y position is inverted when using Mouse.current.W...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
[1307546] CPU feature checks are ignored
[https://fogbugz.unity3d.com/f/cases/1307546/]{code:java}How to reproduce:1. Open the attached project ("featureCheck.zip")2. Open J... Read more
[Burst] CPU feature checks are ignored
How to reproduce:1. Open the attached project ("featureCheck.zip")2. Open Jobs > Burst > Open Inspector3. Inspect "Guards_Not_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open