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ArgumentNullException is thrown when upgrading URP package and Volume wi...
To reproduce:1. Open attached project ("VolumeBug.zip")2. Select "Volume" in the hierarchy3. Make sure Inspector is visible4. Open P... Read more
[Profiler] Same callstack is shown for all identically named threads in ...
Reproduction steps:1. Open any project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Load the attached profili... Read more
[UIElements] Icons of some of the ToolButton and DropdownButton elements...
How to reproduce:1. Create and open a new project Expected results: the Toolbar buttons are visibleActual results: the Toolbar butto... Read more
CPU Timeline View Mode in Profiler Window starts flickering when there a...
How to reproduce:1. Create a new project2. Open the Profiler Window (Window -> Analysis -> Profiler)3. Load the attached "prof... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce:1. Create and open a new project2. Turn on Internal Mode3. Make sure that the Inspector window is open4. Select the... Read more
OnApplicationFocus sets the hasFocus variable to true and instantly to f...
How to reproduce:1. Open the attached "OnApplicationFocus" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on t... Read more
[Editor] Play Button clickable area is offset when "Grid Snapping" is on...
Reproduction steps:1. Open the user's attached project "FocusBug.zip"2. In the Gizmo handle menu Set "Tool Handle Rotation" to Globa... Read more
[Mac] Cursor.lockState registers input movement to center when mouse is ...
How to reproduce:1. Open the attached "case_1283506-MouseHideIssues.zip" project2. Open SampleScene3. Press play or build a standalo... Read more
[Hub] Unity Hub doesn't detect an invalid path when the path doesn't con...
How to reproduce:1. Open Unity Hub2. Open the Preferences window3. Set the Unity Editors Folder path to "NotRealPath"4. Go to the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask