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"Auto-hide gizmos" preference is not saved when reopening the project
Reproduction steps:1. Open any Unity project2. Enable “Auto-hide gizmos” (Preferences > Scene View)3. Reopen the project4. Observ... Read more
UI Elements List View horizontal slider always visible when resizing
Reproduction steps:1. Open the attached project: "1425220.zip"2. Open Scenes/SampleScene3. Select "TestThing" GameObject in the Hier... Read more
Element collapse/expand arrows invisible when using UI Elements List View
Reproduction steps:1. Open the attached project: "1425220.zip"2. Open Scenes/SampleScene3. Select "TestThing" GameObject in the Hier... Read more
[WebGL] ExposedReference<Transform>.Resolve() is not generated correctl...
Reproduction steps:1. Open the user’s attached project2. Open the TestScene.unity located in \\Assets\\Scenes folder in the Project ... Read more
Freeform Light 2D stops working when exiting the Play Mode
Reproduction steps:1. Open the user's attached project2. Open Prefab Asset "GameObject" in isolation by pressing the arrow in Hierar... Read more
CopyDepth pass fails when Renderer Feature is requiring Depth and Normals
Steps to reproduce:1. Open the “CopyDepthPass_Bug” project2. Observe the Game view Expected result: The cube is not blurryActual res... Read more
Objects are black after rendering when using CommandBuffer
Reproduction steps:1. Open the attached 'Bug Test' project2. Open the 'Test' Scene3. Enter the Play mode Expected result: boxes are ... Read more
Renderer Feature does not work in Edit Mode for materials created in "On...
How to reproduce:1. Open project “Bug.zip”2. Open “Rotoscope” Scene (Assets > Files > Rotoscope)3. In the Project window selec... Read more
Multiselected elements are reordered when they are reparented
Reproduction steps:1. Open the attached project "SomeBugs.zip"2. In the Project window open the "NewUXMLTemplate" Visual Tree Asset3... Read more
The UI isn't populated with data in the Player when using data from a .g...
Reproduction steps:1. Open the user's attached project2. Open Assets/APP/ModelLoader/GLTF_ModelLoader.cs3. Inside the "LoadLocalFile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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