Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.1f1, 2023.1.0a21
Votes
0
Found in
2021.3.5f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-7848
Regression
No
"Auto-hide gizmos" preference is not saved when reopening the project
Reproduction steps:
1. Open any Unity project
2. Enable “Auto-hide gizmos” (Preferences > Scene View)
3. Reopen the project
4. Observe the “Auto-hide gizmos” preference
Expected result: “Auto-hide gizmos” is enabled
Actual result: “Auto-hide gizmos” is disabled
Reproduced with: 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1
Could not test with: 2020.3.36f1 (no “Auto-hide gizmos” preference)
Reproduced on: Windows 11
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Gentlymad_Anselm
Nov 11, 2022 11:08
Ok, the flag is saved now, but (at least in 2022.1.19f1) the value is not set correctly after starting the Editor unless you open the Preferences window.
To reproduce:
0. use any project, an empty one will work
1. enable the flag
2. test that the flag is working by toggling eg. a Camera component
3. restart the editor
4. test again by toggeling the Camera component -> the gizmos don't change
5. open the Editor Preferences
6. test again: the gizmos do change now when toggeling the component