Search Issue Tracker
In Progress
Fixed in 2023.1.0a6
Fix In Review for 2021.3.8f1, 2022.2.0b3
Votes
0
Found in
2021.3.5f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-7848
Regression
No
"Auto-hide gizmos" preference is not saved when reopening the project
Reproduction steps:
1. Open any Unity project
2. Enable “Auto-hide gizmos” (Preferences > Scene View)
3. Reopen the project
4. Observe the “Auto-hide gizmos” preference
Expected result: “Auto-hide gizmos” is enabled
Actual result: “Auto-hide gizmos” is disabled
Reproduced with: 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1
Could not test with: 2020.3.36f1 (no “Auto-hide gizmos” preference)
Reproduced on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material thumbnail doesn't change when changing URP settings
- [Backport] Four "Learn more" links direct to default (2020.3) Manual version, instead of using current Editor version
- "Cannot set deprecated build target 'OSXIntel'" warning appears when setting PluginImporter's compatible platform to "OSX"
- [VFX Graph/Oculus] Chained GPU Events are not running are not running on Quest 2
- Class Properties get overwritten when using IL2CPP
Add comment