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0
votes
Won't Fix

Particle system is transformed incorrectly when using non-normal Scale v...

Visual Effects - Legacy

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May 30, 2019

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Version/s: 2019.1.0f1

To reproduce:1. Open attached project "ParticleScaleProblem.zip"2. Enter Play mode3. Observe the sword of sample number 2 Result: pa... Read more

0
votes
By Design

Wheel Collider is flickering when it moves through the small Objects

Physics

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May 30, 2019

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Version/s: 2018.3.0b1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "Repro1158769" Scene in the attached "Repro1158769.zip" Project2. Enter Play Mode3. Press W and drive t... Read more

4
votes
Fixed

Crash when accessing a Mesh via a Mesh Filter in a Coroutine after loadi...

Graphics - General

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May 30, 2019

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Version/s: 2019.1.0a9, 2019.2.0a1, 2019.3.0a1, 2019.3.0a3

Steps:1. Download QA attached project (case_1158763_201910a9.zip)2. Delete Library folder3. Open project4. Delete everything in Stre... Read more

5
votes
Fixed

OnTransformParentChanged is called twice when deleting the gameobject in...

Scene Management

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May 29, 2019

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Version/s: 2018.4, 2019.2.0a13, 2019.4, 2020.3, 2021.1, 2021.2.0a7

How to reproduce:1. Open the attached project ("OnTransformParentChanged.zip")2. Open the repro scene ("SampleScene")3. Enter the pl... Read more

0
votes
By Design

Perforce Integration re-adds deleted files

Version Control

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May 29, 2019

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Version/s: 2018.4, 2019.1.0f2

How to reproduce:1. Create a new project and set it up to use Perforce version control2. Submit the project3. In the Packages folder... Read more

1
votes
Fixed

TextArea is missing a scrollbar and do not use maxLines and minLines pro...

IMGUI

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May 29, 2019

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Version/s: 2019.3.0a3

How to reproduce:1. Open the attached '1158735_test' project2. Open 'SampleScene' scene3. Select 'TextAreaTest' Game Object in the H... Read more

0
votes
Fixed

Mesh::RecalculateSubmeshBoundsInternal crashes when writing "<material=1...

uGUI

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May 29, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1

To reproduce: 1. Open Unity and create a New Project2. In Hierarchy create an empty GameObject3. Add to it "Text Mesh" component4. I... Read more

0
votes
Fixed

Timeline "a" (autofit) hotkey does not autofit all when Marker is present

Package: Timeline

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May 29, 2019

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Version/s: 2019.1.5f1

Using "f" to frame selection and "a" to autofit/frame all clip(s) in Timeline works as expected, unless there is a Marker. When ther... Read more

0
votes
By Design

[Mac] Process.Start fails with Win32Exception when build using Mac-IL2CP...

IL2CPP

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May 29, 2019

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Version/s: 2018.3, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce:1. Open user's attached project (using Unity with Mac-IL2CPP Support)2. Build and Run the attached Project for Ma... Read more

0
votes
By Design

[HUB] Wrong error message displayed when the project name already exists.

Hub

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May 29, 2019

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Version/s:

"Path already exists" message displayed if the project name is already used. Steps to repro:1. Open Hub.2. Create project.3. Open Hu... Read more

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