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InvalidCastException errors are thrown in the console when downgrading t...
How to reproduce:1. Create and open a new project2. Install the InputSystem Package through Window > Package Manager3. In the Pac... Read more
"Environment" is misspelled in the Environment sample of HDRP package
How to reproduce:1. Create a new HDRP project2. Go to Window -> Package Management -> Package Manager (Window -> Package Ma... Read more
[macOS] Tilemap Dropdown doesn't update mouse over after flyout menu opened
Steps to Reproduce: Create a new 2D project Install the "2D Tilemap Editor" package from the Package Manager In the Hierarchy Window... Read more
"Create New Tile Palette" Dropdown Occasionally Misaligned in Tile Palet...
Steps to reproduce: Create a new 2D project Open the Tile Palette window by navigating to Window > 2D > Tile Palette Click on ... Read more
Importing multiple Shader Graph Samples throws warnings in the Console
Steps to reproduce: Create new Unity project Open Package Manager Select Shader Graph Package > Samples tab Import Node Reference... Read more
Text field becomes narrow when selecting children of Toggle element in U...
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Double-click on newly created UI Document asset t... Read more
Class List in the UI Builder Hierarchy section gets cut off
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Double-click on newly created UI Document asset t... Read more
Unresponsive dropdown when trying to open Set Pivot dropdown in Skinnin...
Steps to reproduce:1. Open the attached “Repro” project2. In Assets, find and select the "<asset_name>.psb" object (real asset... Read more
Crash on RenderTarget::SetActive when opening the project
How to reproduce:Open the user's attached project Reproducible with: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9Could not test with: 2022.3... Read more
Allow queueing of event channels
Steps to reproduce:1. Create a new Behavior graph and open it2. From the blackboard, Create a new EventChannel (named = "DefaultEven... Read more
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