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Fixed
Fixed in 6000.0.55f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3
Votes
0
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
6000.3.0a1
Issue ID
UUM-103185
Regression
No
Crash on RenderTarget::SetActive when opening the project
How to reproduce:
Open the user's attached project
Reproducible with: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Could not test with: 2022.3.61f1 (compilation errors in the Console window)
Reproducible on: Windows 11 23H2
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FF811F2AEE5 (Unity) RenderTarget::SetActive
0x00007FF811F2B5AE (Unity) RenderTarget::SetActive
0x00007FF811D6B07B (Unity) Camera::ApplyRenderTexture
0x00007FF811D7B2B4 (Unity) Camera::SetRenderTargetAndViewport
0x00007FF811D7C750 (Unity) Camera::SetupRender
0x00007FF811D7C846 (Unity) Camera::SetupRender
0x00007FF812023AB7 (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007FF81166F464 (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
0x000002165B5FBBD3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal (UnityEngine.Rendering.ScriptableRenderContext&)
0x000002165B5FBB13 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit ()
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