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Distance to the Scene View Camera is ignored in the Orthographic mode wh...
To reproduce: 1. Open the attached project; -note: Do not change Editor Layout. 2. Load "Test" scene; 3. Align the scene view camer... Read more
[Asset Bundles] Editor crashes while trying to load asset bundle from file
Regression at least from Version 5.5.1p1 (d7332d2a7307) Steps: 1. Open attached project 2. Run "testScene" ==> Editor crashes with ... Read more
Lights become darker when reloading the scene
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enter playmode. Expected result: lights stay the same when scene is... Read more
[iOS][VR] Field of View is really small when the VR view is initialized
Steps to reproduce: 1. Download and open case 940900.zip 2. Build & Run to an iOS device 3. Press on the Cardboard icon at bottom ri... Read more
AddUIVertexTriangleStream() replaces vertices instead of adding them and...
When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more
gameObject.SetActive(); called twice on a canvas which contains drop-dow...
To reproduce: 1. Open attached project 2. Open scene test_CanvasDropdownProblem 3. Hit play 4. Press show canvas then open drop-down... Read more
Performance - Refresh() takes much longer in 2018.1
Steps to reproduce: 1. Open attached project 2. Go into play mode -After 5000 iterations of AssetDatabase.Refresh() elapsed time wil... Read more
"Unaccounted time" performance spikes, after clip is stopped with AudioS...
To reproduce: 1. Open attached project. 2. Play "scene" scene. 3. Open profiler. 4. Press O quickly multiple times. (sound is played... Read more
Object with OnPointerClick script is ignored if parent is a button
Reproduction Steps: 1: Import attached project. 2. Open "test" scene. 3. Enter Play mode. 4. Click the white square. 5. Observe cons... Read more
Crash after importing project from Collab
1. What happened Imported project from Collab. Unity crashed after downloading everything and completing assets import. 2. How we ... Read more
All about bugs
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