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The Blacksmith: Atmospheric Scattering package not working
Steps to reproduce:1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-3993... Read more
Collab: Clients do not properly read data from new variable fields on au...
Reproducing this requires modifying an existing script (adding new variables), assigning a value to the new variable, publishing, an... Read more
null refference when Loading ScriptableObject whose class is in a dll
fixed in 2018.2.0a1 Read more
scripting_class_is_subclass_of(replacementClass, GetMonoManager().TypeTo...
Steps to reproduce: 1. Create empty game object2. Add Rect Mask 2D3. Try to remove RectTransform component4. Notice expected pop up ... Read more
Canvas size depends on the latest active game view aspect ratio for all...
To reproduce:1. Open attached project2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas size w... Read more
[Android]Crash on Reflection to AndroidProxy Defintion in C#
Steps to reproduce:1. Build attached project for Windows x86_64 and Android2. Run Windows build and login with "alvin" (same for pas... Read more
Physics Joints collision is not blocking as expected
How to reproduce:1. Open the attached project2. Open the "ConfigurableJointTravelThrough" scene3. Enter Play mode4. Press "Run Joint... Read more
VideoPlayer inconsistent audio playback behaviour between Editor and Sta...
How to reproduce:1. Open Unity2. Load user-submitted project (Link located in edit section)3. Play "MainScene.unity" in Editor and S... Read more
[macOS] Frame Stutter on builds and editor
Steps:1. Build and Run user's attached project ("ios_frame_stutter_repro.zip") on mac Result: notice how frames are stuttering. Repr... Read more
Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce:1. Open user attached project2. Select the 'bugged-fadeout-normals'3. Run through the mipmaps4. Notice that it fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open