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[Shadergraph] "#if SHADERGRAPH_PREVIEW" in a custom function node throws...
Repro steps:1. use project with Universal RP2. Make a PBR shadergraph3. Create a custom function node4. Add an output, name it "Out"... Read more
ShaderGraph Flipbook Node skips a frame when running on devices with AMD...
How to reproduce:1. Open the user-attached project2. Open the “FlipbookTest” Scene3. Enter Play Mode4. Press the \[→] arrow on the k... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID.This is a serious pr... Read more
[Shadergraph] Changing the default value of a boolean keyword causes the...
Repro steps: 1. Create a PBR shadergraph2. Add a boolean keyword3. Drag it onto graph4. Toggle the keyword's default valueExpected r... Read more
Shader Graph's preview can't compile when the first output is not a Vect...
How to reproduce:1. Open the attached “ShaderGraphIssue” project2. Open the “New Shader Sub Graph” asset3. Observe the area around t... Read more
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps:1. Open the user's attached project2. Open scene "Test Scene"3. Go to File > Build Settings...4. Press "Add Op... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro:1. Create a new Project2. Install Shader graph from Package M... Read more
[Shader][Mobile]Sample Texture 2D LOD Node causes pink textures when Gra...
Reproduction steps:1. Open the attached project "ShaderGraph.zip"2. In the Project window open "b123.unity" Scene3. Switch to Androi... Read more
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Invers... Read more
AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce:1. Create a new URP/HDRP project2. Create a new PBR Graph3. Set the AlphaClipTreshold value in the Master node to 0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved