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The wait for completion workflow with “Addressables.LoadAssetsAsync“ fai...
How to reproduce: 1. Open the user’s attached “WaitForCompleteError.zip” project 2. Go to the Addressables Groups window (Menu > W... Read more
Typo in one of the Cache Clear Behavior selections
Reproduction steps: 1. Open the attached “My project (1047) - Copy.zip“ project 2. Open the Addressables Groups window (Window > A... Read more
Profiler throws “KeyNotFoundException” errors for remote catalogs when i...
How to reproduce: 1. Open the “Addressable Playground” project 2. Open the Addressable Groups window (Window > Asset Management > ... Read more
JsonReaderException error is logged in the Console when the size of the ...
Reproduction steps: 1. Open the attached project “ReproProj“ 2. Go to the Edit > ProjectSettings > Services 3. Select your organi... Read more
Addressables Build with Unique Bundle IDs fails when Bundle Naming Mode ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the Addressables Groups window (Window > Asset Management > Ad... Read more
The addressable sprite asset is duplicated in multiple asset bundles whe...
Reproduction steps: 1. Open the attached “TilemapAddr” project 2. Open “Assets/Addresable/SpriteAtlas.spriteatlasv2” and make sure... Read more
"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce: 1. Open the attached project "AddressablesReproduceIssue.zip" 2. Enter Play Mode 3. Click the "Initialize Async... Read more
Localization addressable labels are applied to the asset parent folder w...
How to reproduce: 1. Open the user’s attached “Bug localization addressable labels.zip” project 2. Open the “Addressables Groups” ... Read more
Some Addressables Groups generate unidentical hashes when compared to an...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform (File > Build Settings > Android > Swit... Read more
Locales are not loaded when they are built in an Addressables Bundle
Reproduction steps: 1. Open the attached “Project” project 2. Open the “Assets/Scenes/LocaleSelector.unity” Scene 3. Enter the Pl... Read more
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