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"Invalid AABB inAABB" error is thrown when Reflection Probe is enabled
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Horror_House“ Scene 3. In the Hierarchy window, select “Ref... Read more
[Quest 2] Black background when Custom Skybox is used in Player
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/TestSkybox.unity” Scene 3. Build and Run... Read more
[Vulkan][OpenXR] Memory usage with OpenXR is much greater than with Meta XR
Steps to reproduce: 1. Open the attached user's project "SurvivalXRSDK.zip" 2. Ensure the platform is for Android and the Meta XR ... Read more
Nullref thrown when right-clicking the "List is empty" text in the Input...
*Steps to reproduce:* 1. Create a new input actions asset and open it 2. Right-click the "List is empty" text 3. Observe th... Read more
ObjectDisposedException thrown when deleting actions maps
*Steps to reproduce:* 1. Create a new input actions asset and 2 maps to it 2. Delete the second one 3. Get ObjectDisposedEx... Read more
The first Panel Settings asset found gets randomly assigned when creatin...
Reproduction steps: 1. Open the attached “UITK Panel Settings Bug Report.zip” project 2. Create a new UI Document (GameObject → UI... Read more
RigidBody GameObject's position gets randomly reverted when transform.po...
Reproduction steps: 1. Open the attached “PhysicsRepro.zip” project 2. Open the “SampleScene” scene 3. Enter the Play mode 4. Press ... Read more
UI Toolkit Label height is incorrect when "align=justified" is used
Reproduction steps: 1. Open the attached “UI TOOLKIT.zip” project 2. Open the “justified_height_bug.uxml” from the Project Assets ... Read more
Instantiated Prefab's RectTransform values are incorrect when Object.Ins...
Reproduction steps: 1. Open the attached “InstantiateAsync.zip” project 2. Enter the Play mode 3. Observe the Instantiated Prefab... Read more
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps: 1. Open the “Terrain_bug.zip” Project 2. Open the “DebugScene” 3. Move around in the Scene view 4. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object