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Reimporting a folder containing Blender files when Parallel Import is en...
Reproduction steps: 1. Open the attached “IN-5945.zip“ project 2. Open the “SampleScene” scene 3. Reimport the “Meshes” folder ... Read more
Colors in the "Global Illumination" Scene View Draw Mode panel are not u...
Reproduction steps: 1. Open the attached "ContributeGIColors" project 2. Make sure the Scene window Draw Mode is "Contributors / Rec... Read more
NavMeshSurface shows different result compared to Navigation system NavM...
Reproduction steps: 1. Open the attached project "Sample Project" 2. Open "SampleScene" scene (Assets/Scenes/SampleScene) 3. Open Na... Read more
NavMeshObstacles cause dead zones in the NavMesh pathing
How to reproduce: 1. Open project "NavMeshTest.zip" 2. Open the Navigation window (Window>AI>Navigation) 3. Choose the Bake tab and ... Read more
[Android][URP][OpenGLES3] Render Texture memory increases by 50% when us...
Steps to reproduce: 1. Open the attached project "1239000_2021.zip" 2. Switch to Android 3. Make sure that OpenGLES 3 is the selecte... Read more
[UI Toolkit] Dropdown menu overlay is visible after exiting Play Mode
How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode 3. Click on the gear icon at the top right 4. Open the ... Read more
[Vulkan] Green pixelated Visual Element area in Editor when right-clicki...
Reproduction steps: # Open the user's attached project # Right-click on Game Window in the title bar or select three dots on the ri... Read more
LODs array is not updated instantly when inserting new LODs
Reproduction steps: 1. Create a new Unity project 2. Create a new empty GameObject and add a 'LOD Group' Component 3. Insert some ne... Read more
Dotnet packages are not included when upgrading project
How to reproduce: 1. Create a new Unity project 2. Upgrade it to a newer Unity version Expected result: project upgrades and opens ... Read more
Lighting is corrupted in build when the built scene is not opened in the...
How to reproduce: 1. Open the attached project "LightGeneration" 2. Open the SampleScene 3. Build And Run the BuildScene Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object