Search Issue Tracker
Fixed
Fixed in 2022.3.5f1, 2023.1.0a26
Votes
0
Found in
2020.3.35f1
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-2729
Regression
No
Standard Material's Lightmap Flag value is changed when switching Inspector mode from Debug to Normal
How to reproduce:
1. Open the attached "1305595_Repro" project
2. In the Project window select the "New Material" Asset
3. In the Inspector at the top-right press the vertical ellipsis and select "Debug"
4. In the Inspector change the Lightmap Flags value to 3
5. In the Inspector at the top-right press the vertical ellipsis and select "Normal"
6. Repeat step 3
Expected results: Lightmap Flags value is 3
Actual results: Lightmap Flags value is 7
Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.1.17f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1
Notes:
- The issue is not reproducible when the Material's Shader is any other than Standard and Particles Shaders (on which the Lightmap Flags value become 0 instead)
- Here are the other value changes: 2 > 6, 3 > 7, 5 > 1, 8 > 0, 9 > 1, 10 > 14, 11 > 15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
Add comment