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Performance hit when an icon is set as a cursor for the first time with ...
How to reproduce: 1. Open the attached project "case_1373881.rar" 2. Enter Play Mode 3. Press "T" key on the keyboard 12 times Expe... Read more
Performance degrades when using GetComponents(List<T> results)
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Press the Play button and observe the Console Expected ... Read more
Mesh Collider whose Mesh has Read/Write property disabled doesn't detect...
Steps to reproduce: 1. Open the user attached "DedicatedServerCollisionTest.zip" project 2. In Toolbar select File > Build Settings.... Read more
Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps: 1. Open the user’s attached project 2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets 3. O... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce: 1. Open the user's attached "MeshMemoryUsage" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Se... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps: 1. Open the attached project 2. Build the project using IL2CPP with Development Build activated 3. Launch build ... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the attached project "MeshMemoryUsage" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/... Read more
Sprite Previews in the Project Window are lighter than the asset when Co...
Reproduction steps: 1. Open the attached project "PreviewBug" 2. Open "fort_spring_room" folder Expected result: Sprite previews in... Read more
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