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6
votes
Fixed

Dynamic functions unavailable when private generic UnityEvent<T> fields ...

Serialization

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Jan 14, 2020

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Version/s: 2018.4.9f1, 2019.2, 2019.2.17f1, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project (case_1211380.zip)2. Select the "Test" Game Object3. Click the plus icon under "Deri... Read more

0
votes
Duplicate

InspectorWindow: Text of Prefab becomes blurry in the name field in the ...

Themes

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Nov 27, 2019

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Version/s: 2019.3.0f1, 2020.1.0a15

Text of Prefab becomes blurry in the name field in the Inspector with Inter(Default) font Steps to Reproduce: 1. Create a new Projec... Read more

0
votes
Not Reproducible

[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...

MacOS

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Nov 25, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a15

How to reproduce:1. Open the "Il2cppMacTest.zip" project2. Build the project for macOS with "Create Xcode Project" option3. Build th... Read more

0
votes
By Design

Blender Meshes get illuminated too brightly when Directional Light Cooki...

Progressive Lightmapper

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Nov 20, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b8, 2020.1, 2021.1

Steps to reproduce:1. Download and open attached project2. Open "SampleScene" scene3. Select "Directional Light" in the Hierarchy wi... Read more

0
votes
Won't Fix

Blend Tree right side animation is favored over left side animation

Animation

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Sep 06, 2019

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Version/s: 2017.4, 2018.4, 2019.1.14f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open user's attached project "Ruby's rpg"2. In the Project window, go to Art &gt; Animations and double-click ... Read more

0
votes
Fixed

Clearing bake data does not sync to game view or scene view immediately

Progressive Lightmapper

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Nov 25, 2019

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Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4.12f1, 2019.1, 2019.2, 2019.3, 2020.1

To reproduce:1) Open the attached project and scene2) Note down how it looks (right view in the screenshot)3) Open Lighting Window4)... Read more

0
votes
Fixed

Changes to TextMesh.color can be rendered a frame too early

Text

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Jun 01, 2020

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Version/s: 2019.3.0a10, 2019.3.14f1, 2020.1, 2020.2

How to reproduce:1. Open the attached TimingTextBug2019.zip project2. Enter the Play mode and inspect the Game view3. If the issue i... Read more

1
votes
Won't Fix

Camera's depth is ignored when calling Camera.Render() for Render Textur...

Graphics - General

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Mar 15, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "Depth Clear Test.zip" and scene "SampleScene"2. Enter play mode3. Observe the Game view E... Read more

0
votes
Not Reproducible

Assemblies are locked until undocked window looses focus when it has bee...

Themes

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Dec 31, 2019

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Version/s: 2018.4.9f1, 2019.2, 2019.3, 2020.1, 2020.1.0a17

Reproduction steps:1. Open attached project "1208408_locked_assemblies"2. In the Project window, select "NewBehaviourScript"3. Undoc... Read more

0
votes
Fixed

[MeshAPI] Warning/error should be reported for wrongly passed VertexAttr...

Graphics - General

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Nov 20, 2019

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Version/s: 2019.3, 2019.3.0b11

New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/Scri... Read more

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