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[Mac] UnityEditor Mac sometimes loses the installed Platform Support
To reproduce:1. Create a new project2. Set Platform Support to iOS or Android3. Close Unity4. Open the project again Expected result... Read more
Task's state is not updated outside of the scope of the EventHandler whe...
Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Observe the Console window Expected result: No errors are... Read more
Adaptive Performance Settings do not get added to a Build Profile, and n...
Steps to reproduce: Create a new Unity project with the Universal 3D template Open the Build Profiles window (File > Build Profil... Read more
Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.2.... Read more
Input.mousePosition returns incorrect values when entering Play mode wit...
How to reproduce:1. Open the attached “incorrect_mouseposition.zip” project2. Open the SampleScene3. Make sure the Game window is se... Read more
Light.useViewFrustumForShadowCasterCull not working properly for Shadow ...
Steps to reproduce:1. Open the attached project "FrustumShadowCullBug.zip" and open "SampleScene.unity"2. Go to Frame Debugger and c... Read more
Camera's Renderer is not updated when URP Asset is changed in the Graphi...
How to reproduce:1. Create a new project with URP (3D) Template2. Open Edit>Project Settings...3. Select Graphics4. Change Script... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps:1. Create a new project2. Import attached Test.cs Script to the project3. Attach a Script to an Object that is in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved