Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.31f1
2022.2.0f1
2022.3.13f1
2023.1.20f1
2023.3.0a15
Issue ID
UUM-56527
Regression
No
Input.mousePosition returns incorrect values when entering Play mode with the Game view unfocused
How to reproduce:
1. Open the attached “incorrect_mouseposition.zip” project
2. Open the SampleScene
3. Make sure the Game window is set to “Play Unfocused”
4. Enter the Scene window or any other window on the same toolbar as the Game window
5, Enter Play mode
6. Observe the values returned by the Input.mousePosition function in the Console
Expected result: The function returns the cursor position in pixel coordinates
Actual result: The function returns the cursor’s X and Y position as infinity
Reproducible in: 2021.3.31f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a15
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
WORKAROUND NOTE: The bug appears to be exclusive to the old Input Manager and not present in the new Input System, you can use Input System's Mouse.current callback to workaround this issue (https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/Mouse.html)