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Text in the Burst Inspector Left side panel overlaps/goes out of bounds ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Burst Inspector window (Jobs > Burst >... Read more
Crash on CalculateNormals when MeshLodUtility.GenerateMeshLods() procedu...
Reproduction steps:1. Open the attached user's project ("MeshLOD-BugReport")2. Open scene "Scenes -> SampleScene"3. Enter Play mo... Read more
Multiple "Incompatible keyword states" or “Keyword state size mismatch (...
Reproduction steps:1. Open the attached project "ReproProj"2. Observe the Console Expected result: No Errors existActual result: Mul... Read more
Non-editable Repeat - X and Repeat - Y settings appear when UI Builder C...
Reproduction steps:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Double-click newly creat... Read more
Volume Profile Add Override font size is too small
Reproduction steps:1. Create a new project2. Select Global Volume GameObject3. Press “Add Override” button in the Volume section of ... Read more
Resetting Player Setting when applying Scripting Define Symbols causes “...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. In Build Profiles window press “Add Build Profiles”4. ... Read more
NetcodeServerRateManager spams warning when set to Sleep
Steps to reproduce: Create a NetCodeConfig in NetcodeSamples Set `ClientServerTickRate.targetFrameRateMode` to Sleep Play any sample... Read more
Build Profiles window Build Profiles functionality breaks when the newly...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
The Build Profiles window does not get repainted fully when Hide Classic...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
Adaptive Performance Settings allows duplicating “Scaler Profile” names ...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. In Build Profiles window press “Add Build Profiles”4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open