Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.0b15
7000.0.0a1
Issue ID
UUM-69816
Regression
Yes
[Metal] Constant buffer state is invalid error is thrown when HDRP Water is enabled
Steps to reproduce:
1. Open the attached project named "HDRP_Metal_Issue"
2. Open the Pool Scene
3. Enter Play mode
4. Observe the Console window
Actual results: Play mode starts with no errors
Expected results: "Metal: constant buffer state is invalid." error is thrown
Reproducible with versions: 6000.0.0b11(17.0.2), 6000.0.0b15(17.0.3)
Not reproducible with versions: 2022.3.24f1(14.0.10), 2023.2.19f1(16.0.6), 2023.3.0b10(17.0.2)
Can’t test with versions: 2021.3.37f1(HDRP Water system not present)
Tested on (OS): macOS 14.4.1
Notes:
- The issue does not reproduce if the Water option is disabled in the Project Settings
- The error message is also thrown when the Water option is disabled and then re-enabled (Does not require entering Play mode)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
The issue no longer reproduces on the only stream it was active on. Tested with both Silicon and non-Silicon Mac devices.