Search Issue Tracker
Fixed
Fixed in 1.2.0
Votes
0
Found in [Package]
1.1.6
Issue ID
AVPB-460
Regression
No
[PolySpatial] Emission property doesn't work when color is a HDR color
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Open the project in Xcode and run it
4. Observe the 3 spheres in the app on an Apple Vision Pro device or visionOS simulator
Expected result: Circle in the middle matches the top circle
Actual result: Circle in the middle is black
Reproducible with: 1.1.6 (2022.3.25f1)
Reproducible on: MR using visionOS 1.1 Simulator - built using M1 MacOS 14.4.1
Not reproducible on: No other environment tested
Note: The only difference of the middle circle from the upper one is that the color property for the middle one is set to "HDR"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 1.2.0):
Will be fixed in the next release.